Adventure Games
Anyone else on here a big Graphic Adventure game fan.
I really like the Monkey Island series, and Sam and Max...i'm just playing through series 2 of Sam and Max at the moment.
I'm also getting excited about Death Spank, Monkey Island meets Diablo, could there be a more awesome game?
Oh, and I have something planned, but I need a copy of CS3 first, I'm owed a copy by Machinima.com and Rustlers.
I really like the Monkey Island series, and Sam and Max...i'm just playing through series 2 of Sam and Max at the moment.
I'm also getting excited about Death Spank, Monkey Island meets Diablo, could there be a more awesome game?
Oh, and I have something planned, but I need a copy of CS3 first, I'm owed a copy by Machinima.com and Rustlers.
Comments
Out of curiosity, kerrin, have you read the Sam and Max comics? The husband turned me onto them. They are MESSED UP. :-D
I still use the phrase "no one we know or care about" all the time. It's a reference to the headbomb from Hit the Road.
Haven't played Sam & Max though I've been meaning to. Maybe one day.
Oh, and did you hear the news...new monkey island from Tell Tale Games, and a 'remake' of the original by Lucas Arts
Browser based is ideal.
I have a soft spot for the SCUMM system and it's interface, but I don't want to let that cloud my decision on what is best for the game.
Good 'ol zork.
I found a good framework that almost does what I need called Adveture Maker ( http://www.adventuremaker.com ), but it doesn't support audio dialogs on the web (only for the windows executable version)
If I were to release a windows only version, how many of you would be upset?
It needs audio, else I won't be able to us Jonathans' music, never mind the audio on the dialog!
[My MacBook didn't arrive today. Still I'm searching, the one missing piece is you...]
I found a Flash based application that does everything I need.
I bought hosting http://www.jocoadv.com (I'll be fiddling with this in the coming days, so if it looks broken, it probably is)
Any graphics people out there dying to help, that is what I am still short on.
So far I have a tenuous offer for story writing from someone who's worked on professional games, and an offer for help in various areas from someone else. But these people are offing their time for free, and I don't want to ask too much of people, so anyone wishing to help, please contact me.
Oh and Jonathan has given the big ok.
I'm ready to start as soon as I have people that can help with graphics.
Anyone interested in what the game will look like, I can send a link to the proof of concept demo I have...and it looks good for 2 days work (including learning the application)
[email protected]
Hmmm... You start out as a lonely code-monkey/singer/songwriter playing your guitar in the mall when it gets infested by zombies. After battling them with your guitar, you meet the level boss, Scarface, who kidnaps you and brings you to Skullcrusher Mountain where you must dodge fireballs (tests for atmospheric ignition), and battle henchmen, wolves, and the boss -- a hideous pony-monkey monster. You escape the island in a golden submarine, only to be confronted my myriads of furry lobsters, octopi, seahorses, and the boss -- a giant squid who crushes everything. At some later point, after defeating the evil Mr. Fancy Pants, activating the proper sequence on your newly-acquired zendrum teleports you to a solar dome on a platform in space where you must defeat talking dolphins and battle a warrior robot race...
At the end, you discover the whole conspiracy is controlled by a sentient, passive-aggressive AI, which you have to tear apart and throw piecemeal into a fire, and the game ends with a song about how said AI is still alive... ooops - wrong game!
Basically it'd be built on The Big Boom - little comic-page cutscenes would set the stage for the first level, pretty much following the lyrics, and the game would be mostly about running in one direction, circumventing obstacles and avoiding enemies - no combat, no stomping or nothing, because the song is mostly about getting the heck AWAY from "the Big Boom", which I imagine would be somehow following you through each stage, giving you real incentive to get a move on.
The idea is sort of loose, save for the main sprite should be a sort of bobble-head JoCo - big head, little tiny body - with a permanently frightened expression. I imagine city-scapes, mainly, where besides running in the street you'll maybe need to occasionally try and quick-solve puzzles to get keys to houses where you have to run up stairs and ladders to get out windows on the other side to move on through the level. Difficulty, obviously, would ramp up over time, with the Big Boom coming ever closer, ever faster.
I'm thinking maybe just one big progressively generated level, and you get points for the amount of time you can avoid the Big Boom.
Elsewise divided levels, each one tougher than the next, classical style.
Obviously, I have no idea the technical requirements for such a venture, I'm just an ideas-guy here
Though I'd be happy to provide some concept-art and maybe backgrounds for this or any other project. If you need something, lemme know, eh?
EDIT: Figure I better show my portfolio if I'm gonna offer up art-services.
My deviantART-gallery
My webcomic
If by formats you mean actual formats, any will do that photoshop understands. Some good ideas there, I could certainly use (if that is ok), but that story would be more of one big adventure game, I was looking for one episode being one song (or at most a few). That story uses most of Jonathans' hits. Also, it is a little more action based that I was intending, and I need to avoid any song that isn't CC licensed, so no Still Alive (and anyway, there is a perfectly good game out there for that song ) Awesome picture, don't suppose you have some time to do some graphics for an adenvute game I am putting together?
If I don't get a graphic designer by the time I'm ready to start, I'll make some basic graphics as place holders.
(I'm actually wearing a SIGGRAPH t-shirt as I write this.)
I am starting to think I'll need to learn to draw my self!
But I'll send you an email and you can tell me what you need, and I'll tell you what I'll be able to provide
The graphics are done, although anyone who can draw would still be nice to polish a few things...add more details to the rooms, etc. As the budget was very tight for the graphics and what we got was a bargain.